So, this week has been an interesting one... I have started working more on the rat NPC. I have had to cut the tri's down on the model, and make sure the uv map is ready, so I can start working on the rigging and animation. I tried to learn how to do fur, but the uv's weren't working great, so i eventually gave up, and decided to use a painted on fur look instead, since it will run smoother in the game that way anyway. Also I have been working on getting my latest animation class assignment done. For this one, we had to make a walk cycle with a full humanoid rig. I am not completely satisfied with it, but I think it turned out pretty good for a fifteen frame walk cycle.
Wednesday, March 2, 2011
Monday, February 28, 2011
Rats!!
So, this week has been crazy because of the holiday, and because of the great EA visit. We have been working on the same sprint for about a week and a half, and then friday night, the new weekend sprint started. I was assigned to model a rat Non-player character, and got started, and it is coming along nicely. I will keep working on rigging, and animating the rat until the monster model is ready to work on. Check out the maya screen shot of the rat so far!
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