Wednesday, March 23, 2011
Tuesday, March 22, 2011
More Rat Stuff
Monday, March 21, 2011
Show Reel Update Mar 2011
Shot Breakdown:
1. Luxo Jr. in Attack- Animation
2. Regular Walk Cycle- Animation
3. Sneaky Walk Cycle- Animation
4. Raptor Walk Cycle- Rigging, Weighting and Animation
5. Leg/Hip Walk Cycle- Animation
6. Rat Run Cycle- Model, UV, Texture, Rig, Animation
7. Rat Walk Cycle- Model, UV, Texture, Rig, Animation
8. Luxo Sr. Jump- Animation
9. Balls - Modeling, Lighting, Animation
10. Sleep Tight- Hand Drawn and Painted Cel Animation
11. Demon Hunter Album Art Pastiche- Model, UV, Texture, Rig, Animation, Lighting, Dynamics
12. The Boy Who Cried Bastard- Storyboard, Model, Shading, Rigs, Animation, Sound Design
13. Bat Pencil Test- Hand Drawn Animation
14. Bat Backlight Test- Cut-out Paper Animation on Light Board
15. Flying Pumpkin- Backlit Paper Cut-out Animation on Light Board
16-20. Beanstalk Animatic - Photoshop Animation
21. The Boy Who Cried Bastard- Storyboard, Model, Shading, Rigs, Animation, Sound Design
Sunday, March 20, 2011
Rat Cycles
Hey, so it has been a little while since I have updated the blog, but I figured I would follow up with the progress I have made with the Rat NPC for Forever Hunted. I have finally finished UVing and I also created a simple texture for now, which will be improved on significantly. I also finished making a custom rig for the rat, and have now made two animation cycles for it. One is a walk, and the other a gallop like run. Both have been exported into UDK, and are just waiting to get some AI from the programmers, and we will soon have rats running around in game... Here is a video of the two cycles.
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