Hey, so it has been a little while since I have updated the blog, but I figured I would follow up with the progress I have made with the Rat NPC for Forever Hunted. I have finally finished UVing and I also created a simple texture for now, which will be improved on significantly. I also finished making a custom rig for the rat, and have now made two animation cycles for it. One is a walk, and the other a gallop like run. Both have been exported into UDK, and are just waiting to get some AI from the programmers, and we will soon have rats running around in game... Here is a video of the two cycles.
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